Thursday 24 April 2014


Related Articles

No related articles found


Readers’ Comments

162Monday, 14 April 2014 03:10
Debbie

How do you start an online game?

161Wednesday, 12 March 2014 11:34
Vitaly
World and European championships provide ideal space for maneuvring, both in terms of number of sessions and participants. Purely random (still with constraint of team or country) scheme does not seem to reasonable at all -- though to use it as a part of any other scheme looks acceptable. IMHO, best scenario is: equally-matched scheme to days 1-2, then top 20-25% struggle within a group for prizes + side-event for the rest of players.
160Wednesday, 12 March 2014 10:09
Vitaly
But what about the idea to split a tournaments in two at certain point? (One can use "stepping", for instance, cut top-24 after session 4, then top-16 after next session, then top-12 etc.).
In ma-any other sports it is quite acceptable that "toppers" play THEIR event fighting for the prizes while all others may play in "side-event" which still may gather a bunch of players (and may be processed separately, with lower MERS coefficient).
And, surely, such schemes are pointless for 1-day events.
159Wednesday, 12 March 2014 09:57
Vitaly
Second day may require more time between session to organise proper sitting. Please, be careful here, "more" in this case means that 15 min is no good though 20-30 minutes is quite acceptable. Current software provides "no-problems" seating (say, in 5 min) for 6 sessions starting from 32 players, 8 sessions -- starting from 60 players. More players-sized 2-day events are welcome (they are easier to be calculated)!
158Wednesday, 12 March 2014 09:52
Vitaly
Now, let's move to "longer tournaments" as stated.
2-days event may use 6-10 sessions, depending on rules, transportation factor (somebody needs to catch a train?), cultural program etc. Sophisticated software (like RiTour.exe) may produce seating for the first 4 session right "on spot", so the first day is "clean" for organisers. Of cause, provided there is no protocol errors.

cards

In my opinion, playing with someone two hours doesn’t give you so much information about his/her game style. You never know what were the starting tiles, how he/she developed the hand, and so on, and you really see the entire hand only if he/she makes mahjong (and it could happen just a couple of times in two hours). The only way would be watching a player from behind, following his/her way to combine the tiles through the round. I think that much more information would be understandable just listening the comments and the tales between the rounds: by talking, and telling their hands (especially the ones they nearly finished, of course) players tell a lot on their way to play, what they think important and what not. But, I know, listening the others’ tales of game is really boring: nobody does it, everybody just talk...

Mahjong News | Copyright © 1997-2014 | About Us | Sitemap | Contact