Mahjong Time announces the signing of its latest licensee
- Details
- Created on Friday, 03 June 2011 10:55
- Last Updated on Wednesday, 28 November 2012 18:00
- Written by Mahjong News
SA
N DIEGO - Mahjong Time, a leading provider of online Mahjong gaming software and turnkey solutions has announced the signing of its latest licensee. App Home, a fast-growing Facebook applications developer, has chosen Mahjong Time’s social-specialized software to power its newest brand, Mahjong Kings (www.mahjongkings.com | apps.facebook.com/mahjongkings). App Home, led by a highly experienced team, with a longstanding knowledge of the online Backgammon and skill gaming markets has already seen its Mahjong Kings Facebook app receive over 54,000 active players, with 5-star reviews across the board.
Slava Novozhenya, Mahjong Time’s CEO commented: “This new partnership with App Home is very exciting. Mahjong Time’s robust software platform, with social tools and web 2.0 integration, combined with App Home’s strong, far-reaching brand development will be a powerful alliance. Mahjong Time has continued to grow last year, and, with App Home as our latest licensee, we look to build on this growth for the remainder of 2011. Here at Mahjong Time, we’ve built our business around the true values behind Mahjong: community, family and togetherness, and we are very excited to have App Home as part of our Mahjong family.”
Elad Natanson, App Home’s Founder added: “We are very excited to get into online Mahjong gaming. Integration with Mahjong Time’s software was quick and seamless, and the initial results have been very encouraging. App Home is committed to providing the best Facebook applications, and by utilizing Mahjong Time’s leading software we can continue that commitment in the world of online Mahjong.”
About Mahjong Time (www.mahjongtime.com)
Founded in 2004, Mahjong Time is a San Diego-based company, and is the premier provider of mahjong software and complete turnkey solutions. The Mahjong Time in-browser platform is available in four languages, and provides multiple mahjong rule sets that appeal to the needs of discerning players worldwide. Offered features include advanced subscription, tournament play, and Web 2.0 capabilities which allow players greater connectivity, including the ability to establish multiple friend networks and to create private game rooms.






IMO, kuitan nashi will be the most problematic point for a world championship.
To shorten my point, kuitan-nashi Mahjong is like Formula 1 racing with 3 tires. It's probably a great learning exercise (good) that they turned into the only form of testing (bad). If that was the only problem, most people could live with that. The bigger problem for EMA Mahjong is their tolerance for a type of call that would be considered cheating anywhere else: tolerating the pick-and-switch for the same tile. (chi 78+9, throw nine; pon 11+1, throw one)
For a WC-Riichi event to succeed, that last point needs to be addressed once and for all. As for the rest of the rules, it will most likely be a take it or leave it scenario. There's nothing we can do about it.
But i appreciate the current changes cuz they minimize the luck factor a bit.