Sunday 19 May 2013

World of Warcraft Mahjong Set

worldofwarcraft

AMSTERDAM, May, 16th - Chinese internet company and World of Warcraft regional publisher NetEase has made a limited edition ‘World of Warcraft: Mists of Pandaria’-themed mahjong set.

Each set costs 1,288 renminbi (USD209) and includes a fully playable mahjong game, complete with tiles, table mats featuring WoW game maps, dividers and chips, all in a thematic wooden carrying case. The board’s decals are designed to look like artwork straight out of World of Warcraft, with a color palette reminiscent of that used for structures and environments in Mists of Pandaria.
Only 1000 of these mahjong sets will be made available worldwide, although the set only appears to be sold through the Chinese-based company. Pre-orders are being taken right now. More pictures are shown on the NetEase website (link below).

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Readers’ Comments

95Tuesday, 14 February 2012 09:48
Benjamin Boas
Finally! ^_^
94Monday, 13 February 2012 14:23
Sylvain Malbec
JPML rule A is kuikae ari too, and even if you can you'll rarely "pick-and-switch" anyway, so that would not be much a problem.

IMO, kuitan nashi will be the most problematic point for a world championship.
93Saturday, 11 February 2012 17:16
Senechal Duhaut
Bunta's comment, while pertinent (especially in the light of Europe wanting to organize a world championship, seeking support from leagues with open tanyao), is far from happening any time soon.

To shorten my point, kuitan-nashi Mahjong is like Formula 1 racing with 3 tires. It's probably a great learning exercise (good) that they turned into the only form of testing (bad). If that was the only problem, most people could live with that. The bigger problem for EMA Mahjong is their tolerance for a type of call that would be considered cheating anywhere else: tolerating the pick-and-switch for the same tile. (chi 78+9, throw nine; pon 11+1, throw one)

For a WC-Riichi event to succeed, that last point needs to be addressed once and for all. As for the rest of the rules, it will most likely be a take it or leave it scenario. There's nothing we can do about it.
92Friday, 10 February 2012 14:36
Bunta
If the red 5s would be removed and open tanyao allowed the rules would be even better.
But i appreciate the current changes cuz they minimize the luck factor a bit.
91Friday, 30 December 2011 02:08
yang guang
I have played this game it is not like real MJ. There are to many Self MJ , the scores become ridiculous at time, the program may be flawed, I seen to many strange things happen with this program. I still play this computer program , but it is far from being close to real MJ. I play TW MJ . Things like NO such MJ and you have a wriong MJ do not exist in real MJ , The rating systyem is way out of wack, Im sure some white person invited this program..I really think they it is a artifical intelligence has a mind of its owm,,,ramdom tossing of tiles does happen , the software for LABTOP needs lots of updating , becareful when you play this game..I have played for 50 years MJ and this game is far from being perfect ....

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China restricts poker, mahjong computer games

BEIJING - The Ministry of Economic Affairs (MOEA) yesterday announced that “gambling-type” computer games such as mahjong, poker, rolling dice and roulette will no longer be consider “General” in ratings. Effective July 1, they will fall under the “Protect” category.


The ministry pointed out that Chinese Chess or card games like Solitaire will maintain a “General” rating as they are seen as beneficial to cognitive and critical thinking.

In order to better inform and protect consumers, the MOEA amended the Computer Software Rating Regulation in 2009 to mandate all computer game companies to label their products under four proper ratings of “General,” “Protect,” “Counsel,” and “Restrict.”

The regulations were largely created to inform parents and protect underage players. The ministry made an additional amendment to the regulations yesterday by moving games that appear to instruct or encourage opportunistic behavior from the “General” rating to the “Protect.”

Of the 200 or so card and peg-based games currently online, 87.61 percent were found to have opportunistic qualities, including games like mahjong, an MOEA spokesperson said.

However, only 12 percent were labeled under “Protect,” which shows how easily accessible such games are to underage children and the opportunity they have to negatively impact the physical and mental wellbeing of kids during such their developmentally formative stage.

Further, the ministry said games featuring scantily clad women and titillating images will also be moved into ratings of “Counsel” and “Restrict.”

 

(China Post)


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