Monday 20 May 2013

World of Warcraft Mahjong Set

worldofwarcraft

AMSTERDAM, May, 16th - Chinese internet company and World of Warcraft regional publisher NetEase has made a limited edition ‘World of Warcraft: Mists of Pandaria’-themed mahjong set.

Each set costs 1,288 renminbi (USD209) and includes a fully playable mahjong game, complete with tiles, table mats featuring WoW game maps, dividers and chips, all in a thematic wooden carrying case. The board’s decals are designed to look like artwork straight out of World of Warcraft, with a color palette reminiscent of that used for structures and environments in Mists of Pandaria.
Only 1000 of these mahjong sets will be made available worldwide, although the set only appears to be sold through the Chinese-based company. Pre-orders are being taken right now. More pictures are shown on the NetEase website (link below).

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Readers’ Comments

67Friday, 29 July 2011 18:57
Edwin Phua
I think Adrie has an interesting point, because smaller tournaments would probably be more feasible, cost-wise. What I mean is that rental of a venue and catering would probably be easier to handle for smaller fields. However, changing OEMC and WMC into smaller tournaments may go against the current objectives of growing the pool of competitors and letting them compete. Interaction between players of all 'styles' and skill levels would do much to improve the general standards of competitors.

I think what could work is new tournaments styled as 'invitational', where tournament organisers invite the top players (perhaps within the top 100 or so players in the European ranking) for a tournament that has a small field (perhaps 40 to 60 as Adrie had suggested).

At the very least, there is a certain level of difficulty that competitors might relish. True, as noluck as suggested, a paradoxical situation where randomness may favour winners where all players are equally skilled, but even so, the better and worse players will be separated over several sessions. So, the more sessions, the better!

But what is needed is a commitment to have as many players from different countries as possible, to still promote the elements of friendly play. Having lower costs would help attract players put off by expensive tournaments.
66Friday, 29 July 2011 16:41
Jesper Nøhr
Being a very new mahjong player with the chance to qualify for next years tournament I would be sad, if the tournament was changed to a smaller amount of participants. The reason for this is that for me mahjong is very much a social game.

Personally I really enjoyed winning the Danish Open, but I enjoyed even more the people I met during the tournament that shared the same passion as I do - mahjong.

So for me it is important that the social aspect takes precedes the paid few. And as already written, why can't we have both? It is a challenge to find the balance between top quality venue and location, and price per individual. Perhaps sometimes the quality of the venue will have to be a bit less, so that the total individual cost of each player doesn't get out of hand.
65Thursday, 28 July 2011 14:20
Oliv'
Is everyone here convinced that we will not have anymore quality and quantity ?
If yes, it's a pitty...

Oliv'
I don't agree that a smaller competition will gain better results: First of all the "pre-OEMC combats" will vary very much between the countries, some may even just pick the top players from the EMA ranking. Competing in differing conditions is not a guarantee that only the best will come.

More over I fear that (even if) only the very best players would meet, this might even increase the luck factor - sounds paradoxical? Let's try to illustrate it this way: In a more heterogeneous table better player should most of the times have an advantage to get a waiting hand before the less skilled manage, so they have more chances to get the last missing tile. If all play perfect and get to wait very early, then it's sheer luck, who's tile will show up first... so we would need even more games to balance out the luck than in a more 'mixed' player field. (on the other hand the influence of drawing a lucky lot would decrease - anyway, I think the other factor prevails)

Regarding sponsors: Why should any company be interested to give money for such a small event? Mah-Jongg is not widely known and the main reason for a sponsor (from outside the limited field of MJ suppliers etc.) would be visibility in an international surrounding - this needs a critical mass. I don't think any German company would give some thousand Euros just to be nice and enable German players to travel to an OEMC with about 50 more folks from abroad. (I also don't think that any TV station would send a team to such a small event - usually size _does_ matter in these settings...)

The members of the national associations should take care then? Even in a bigger association of 300 members this would mean 10 Euros for each of them - only to send the chosen four of the country to the OEMC... and only for MCR! I don't think they will like this idea. And thinking on a "mid-sized" organisation as here in Germany it would really be impossible to stem the sum from the members' contributions...

It is important to try making the OEMC cheaper - but to my mind a smaller competition is not the solution, because it makes the competition less interesting for the outside world. The impact on the quality of the competition is admittedly questionable and would need further analysis.

And definitely the Mah-Jongg community would loose a great happening - whatever we may think about cost and quality and championship in itself: An OEMC is a splendid opportunity to meet and play and talk and celebrate Mah-Jongg! This alone would be a reason for me to plead for a large OEMC/WMC! Smaller events we have enough...
63Saturday, 07 August 2010 22:43
Martin Rep
Discussion on this topic is closed. You may want to read the conclusion in
this column by the editor.

Self-Draw Inflation

Is the reward for selfdraw in some types of mahjong too high? Mahjong News wants to initialize a discussion about this - controversial, according to many people - rule. Mahjong scholar Mr. Alan Kwan from Hong Kong is a declared opponent of the high reward. In his new book, Zung Jung: a Perspective of Mahjong History, he has written a chapter about the topic. Mahjong News got permission for a prepublication of this chapter. According to Mr. Kwan, the reward for Self-Draw is a historical mistake, which still can be corrected.

Zung Jung: a Perspective of Mahjong History

 Alan KwanSome modern scoring systems give a hand a much greater reward - up to tripling the normal value - just for winning on a self-drawn tile. This is particularly common in modern Chinese mahjong, including also non-mainland-China versions such as Hong Kong Old Style and Taiwanese mahjong, and also MCR. Despite its prevalence, I consider this an improper "excessive inflation" element (self-draw inflation). Let us investigate its origins. As I believe that self-draw inflation originated in Hong Kong Old Style, and got propagated to other Chinese versions (and eventually MCR) from there, we will look at how it crept into Old Style.

The one Faan for Self-Draw in Old Style came from mis-propagation


Hong Kong Old Style has inherited pretty much the same pattern list as Chinese Classical (the versions with triplet-point counting which preceded Old Style), but there is one noticeable exception: any hand which wins on a self-drawn tile receives one Faan.

While there is a reward for "Self-Draw" in Classical mahjong, said reward has always been a mere 2 points (the smallest score unit in that system, amounting to an increase of 20% or less in the total hand value; note that these are quite different from the "points" in MCR); any inflation of such in Classical mahjong is unheard of. In comparison, other 2-point patterns in Classical mahjong, namely edge/gap/eye/2-pair call, have never received any inflation either in Classical mahjong, and were dropped off during the transition to Old Style. This should be no surprise: compared to the 4-point patterns, the 2-point patterns are a lot easier and deserve no higher value.

Let us look at the odds: each round, the three opponents discard one tile each, while the player draws one tile; hence, in theory, a self-draw win would occur one-quarter of the time among all winning hands. (In practice, the opponents will try to avoid dangerous discards, so among skilled players, the ratio of self-draw wins will be even higher.) In contrast, for "Win on Kong" (initially a 4-point pattern), one gets only a one-shot 1/17 chance (assuming a two-way call) when he declares a kong while calling. The experienced mahjong players among our readers will certainly have an idea in mind about their relative frequencies in practice. Therefore, it would be hard to justify the claim that the one Faan for "Self-Draw" in Old Style has simply come from inflation of its 2-point value in Chinese Classical. Rather, I have found two possible conjectures for the true origin of that one Faan.

The first possibility is that, the one Faan is a mis-propagated (i.e. incorrectly propagated) form of the Late Classical pattern "Totally Concealed Hand". We should notice that, in the historical propagation of mahjong among the Chinese, it has been a tiny minority (perhaps less than 1%) who have learned the game by reading a book; most have learned through oral instruction. We can imagine the scene where a player, with a concealed hand, exclaimed in delight when he won on self-draw, and claimed an additional Faan apparently for drawing the lucky tile (in fact, for Totally Concealed). Meanwhile, a novice spectator (who lacked a clear understanding of the rules) misunderstood the Faan to be awarded for Self-Draw itself, missing the subtle point that only a concealed hand should enjoy that privilege.

On another note, Modern Japanese mahjong terminology sometimes refers to a Totally Concealed hand (門前清自摸和) as just "Self-Draw win" (自摸和), as every tile in the winning hand has been drawn from the wall; it could be possible that similar terminology had been used occasionally in China, causing confusion to the novice. "Totally Concealed" is a rather common pattern in Late Classical, but it has vanished in (standard) Old Style; it seems a plausible explanation that this is due to its being mis-propagated in another form, namely "Self-Draw".

The other possibility is the confusion caused by someone trying to explain the doubled payment for self-draw in the Old Style "Discarder-Doubling" payoff scheme by calling it a "Faan". This confused the novice, who misunderstood the Faan to be in addition to the doubled payment.

Without any official regulating body to correct the mistake, the novice's misunderstanding could be allowed to mis-propagate far and wide, eventually becoming the standard rule in Old Style.

The harmful side effect of "Discarder-Doubling" payoff scheme aggravates self-draw inflation


According to the Old Style "Discarder-Doubling" payoff scheme, on a self-draw win the winner assumes the privilege of East and collects double from each opponent, for a total income of sixfold the basic value. When winning on discard, the discarder pays double while the two others pay single, for a total of fourfold the basic value. Taking ratios, the payoff scheme gives self-draw 1.5 times (6:4) the income of winning on discard; in combination with "Self-Draw" as a one-Faan pattern, a self-draw win triples the income.

But it should be noted that the doubled payment for self-draw in that scheme is merely a straight inheritance of East's doubled income from the Classical "East-Doubling" scheme; rather than being the expression of any intent to reward the self-draw, it is merely a "makeshift" method (i.e. not really the best method, but only the best method among the ones available) employed probably because the mahjong masses of the time (because of limited wisdom and mathematical proficiency) could not think of a better method, such as the "Zung Jung Discarder-Doubling Scheme" (i.e. for a self-draw win, the three players split the fourfold payment equally).

Is the makeshift method a good one? In the original East-Doubling scheme, the spotlight is shone upon the East seat; East not only enjoys double income, but also risks double losses. An important strategy aspect in Classical mahjong is for the three other players to join forces (to some extent) against the East player. Shifting the emphasis from the East seat to the self-draw has neither any grounds nor any advantages; the intent of the Discarder-Doubling scheme is to punish the discarder, while the emphasis on self-draw is nothing but a "harmful side effect". In fact, while the doubled payment for self-draw is imitating the external form of the original East-Doubling scheme, the internal nature is very different: not only does it introduce a heavy luck element, but also it violates the principles of pattern-building mahjong (i.e. a hand's value should closely reflect its "beauty" and difficulty), since the "beauty" of the hand feels nowhere near tripled just by self-drawing the winning tile. In a sense, self-draw inflation lessens the punishment on the discarder, and contradicts the very intent and purpose of the Discarder-Doubling scheme.

Some may say that, "Self-Draw" does deserve triple income since it occurs (in theory) one quarter of the time. If such argument were to be accepted, we should also be obliged to reward "Final Draw" or "Win on Kong" by a hundred times, and "Blessing of Heaven" by 300,000 times! If we are to follow the same scale as other "Incidental Bonus" rewards, a pattern with 1/4 occurrence does not deserve triple reward, not even 1.5 times reward.

It's broken, so let's fix it


Originating from Old Style, self-draw inflation has been propagated all over China and has permeated many modern versions; the "false Discarder-Pay-All" scheme (discarder pays single, but everyone pays single when self-draw) used in Taiwanese mahjong and MCR is just a yet more distorted interpretation of both the "triple total income" effect of self-draw in Old Style and the "everyone pays discarder's amount" method derived from the makeshift method in the Discarder-Doubling scheme. In the minds of many Chinese players, self-draw inflation has even become a "natural standard" of mahjong, not supposed to be questioned or challenged. But the truth is that self-draw inflation is an error, a combined result of a harmful side effect and mis-propagation, and should be corrected this moment. It is not even an intended effect, despite that many Chinese players (not knowing its true roots) believe otherwise and even try to defend its "intent". Even if my conjectures are inaccurate, and the one Faan for Self-Draw in Old Style has actually originated through inflation of its 2-point value in Chinese Classical, an Incidental Bonus pattern of such high value yet with such high frequency is a violation of mathematical principles, and should be abolished.

Concerning this issue, Zung Jung has established the "Fixed Income Principle" (i.e. the value of a hand should be determined by the patterns in it, not by where the winning tile comes from), not just as a rule, but as a steadfast principle. Giving for self-draw any greater reward than its Classical counterpart violates this principle, and does not just introduce a flaw, but totally breaks the entire scoring system - no matter how intricately crafted and balanced the rest of the system is.

In MCR terms, adding 1 point for "Self-Draw" as a pattern is acceptable, but the effective tripling of the hand's pattern value in the payoff scheme must be abolished.

 

  • Author's note: this is a chapter from my book Zung Jung: a Perspective of Mahjong History, edited for the current context. The work of translating the book from Chinese to English is currently under progress. Further news about the book will later be announced on the Zung Jung official website.
  • © 2009 Alan KWAN Shiu Ho. All Rights Reserved. Usage by Mahjong News granted by author's permission; no unauthorized duplication allowed.

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